This video shows the workflow using Mari 3. Video:Watch Understanding Shaders and Channels for a brief overview about Shaders. You can also create your own custom shaders, called 'User Shaders', by combining diffuse and specular shader types then setting up channels in the shader component inputs to specify how they appear in the shader.įor more information on how shaders, channels, and layers integrate with one another, please refer to the Layers section in this guide. Mari's default shaders show the paint in either the Current Channel, Current Layer and Below, Current Layer, or Current Paint Target. The shaders are also highly dependent on the channels and layers in a project, and you can view current paint layers, targets, and channels specifically in the Shaders palette. Mari always uses a shader to generate the surface displayed on screen. Mari uses shaders to specify how different channels behave in the lighting module and how the paint on the model reacts to light. Shaders control how Mari displays the model on the canvas under certain, user-specified lighting conditions.
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